Personalized 3d helmet
For our second project of the year, we were tasked with conceptualizing and designing a 3D helmet using Autodesk Fusion 360. After sketching prototypes and brainstorming ideas for my helmet, I then learned the basics of Fusion 360. For my helmet design, I wanted to incorporate traditional motorcycle helmet design. This type of helmet is made with fiberglass reinforced with Kevlar or carbon fiber. Helmets are constructed from an inner EPS “Expanded Polystyrene foam” and an outer shell to protect the EPS. The density and the thickness of the EPS is designed to cushion or crush on impact to help prevent head injuries. Some manufacturers even offer different densities to offer better protection. The outer shell can be made of plastics or fiber materials. Some of the plastics offer very good protection from penetration as in lexan (bulletproof glass) but will not crush on impact, so the outer shell will look undamaged but the inner EPS will be crushed. Fiberglass is less expensive than lexan but is heavy and very labor-intensive. Fiberglass or fiber shells will crush on impact offering better protection. Some manufacturers will use Kevlar or carbon fiber to help reduce the amount of fiberglass but in the process it will make the helmet lighter and offer more protection from penetration but still crushing on impact. But this can be very expensive.
My helmet design
Key Concepts
ACCELERATION is a change in speed over a period of time; the higher the acceleration, the faster the change in speed.
COEFFICIENT OF FRICTION is the measurement of the level of friction embodied in a particular material. The formula is μ = f/N, where μ is the coefficient of friction, f, is the amount of force that resists motion, and N is the normal force. Normal force is the force at which one surface is being pushed into another.
CRUMPLE ZONES are areas of an object designed to deform and crumple in an impact, as a means to absorb the energy of a collision. The fronts of most automobiles are designed as crumple zones to protect the passengers from frontal collisions.
DRAG is a term used in fluid dynamics that is sometimes referred to as air resistance or fluid resistance. Friction is one of multiple factors that influence the amount of drag encountered by a body moving through a fluid such as air or water.
INERTIA: when an object remains still or moves in a constant direction at a constant speed.
G FORCE: a force acting on a body as a result of acceleration or gravity, informally described in units of acceleration equal to one g.
FRICTION is a force that resists motion when two objects or surfaces come in contact.
FORCE causes masses to accelerate; they are influences that cause a change of movement, direction, or shape. When you press on an object, you are exerting a force on it. When a robot is accelerating, it does so because of the force its wheels exert on the floor. Force is measured in units such as pounds or Newtons. For instance, the weight of an object is the force on the object due to gravity (accelerating the object towards the center of the earth).
KINETIC FRICTION (or dynamic friction) occurs when two objects are moving relative to each other and rub together (like a sled on the ground).
NEWTON'S SECOND LAW OF MOTION states the acceleration of an object as produced by a net force is directly proportional to the magnitude of the net force, in the same direction as the net force, and inversely proportional to the mass of the object.
COEFFICIENT OF FRICTION is the measurement of the level of friction embodied in a particular material. The formula is μ = f/N, where μ is the coefficient of friction, f, is the amount of force that resists motion, and N is the normal force. Normal force is the force at which one surface is being pushed into another.
CRUMPLE ZONES are areas of an object designed to deform and crumple in an impact, as a means to absorb the energy of a collision. The fronts of most automobiles are designed as crumple zones to protect the passengers from frontal collisions.
DRAG is a term used in fluid dynamics that is sometimes referred to as air resistance or fluid resistance. Friction is one of multiple factors that influence the amount of drag encountered by a body moving through a fluid such as air or water.
INERTIA: when an object remains still or moves in a constant direction at a constant speed.
G FORCE: a force acting on a body as a result of acceleration or gravity, informally described in units of acceleration equal to one g.
FRICTION is a force that resists motion when two objects or surfaces come in contact.
FORCE causes masses to accelerate; they are influences that cause a change of movement, direction, or shape. When you press on an object, you are exerting a force on it. When a robot is accelerating, it does so because of the force its wheels exert on the floor. Force is measured in units such as pounds or Newtons. For instance, the weight of an object is the force on the object due to gravity (accelerating the object towards the center of the earth).
KINETIC FRICTION (or dynamic friction) occurs when two objects are moving relative to each other and rub together (like a sled on the ground).
NEWTON'S SECOND LAW OF MOTION states the acceleration of an object as produced by a net force is directly proportional to the magnitude of the net force, in the same direction as the net force, and inversely proportional to the mass of the object.
Reflection
When I began work on this project, I was clueless for my design and had no experience with Fusion 360 software. It took a solid week to become familiar with the program before I was able to build the helmet's shell. Once the basic design was built, I added the visor, front ventilation slits, and small design elements to the shell. To top it off, I gave the shell a blue texture and added decals to the shell. My final product is exactly what I envisioned in the beginning. I also learned a great deal of knowledge from this project. I am comfortable with the Fusion 360 software and can use this to design future 3D models. Overall this project was a fantastic experience and I hope to put this knowledge towards my future engineering projects.